RigsofRods
Soft-body Physics Simulation
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#include <Ogre.h>
#include <Overlay/OgreOverlayManager.h>
#include <Overlay/OgreOverlay.h>
#include <Overlay/OgreFontManager.h>
#include "OverlayWrapper.h"
#include "AeroEngine.h"
#include "AppContext.h"
#include "AutoPilot.h"
#include "Actor.h"
#include "ActorManager.h"
#include "Character.h"
#include "DashBoardManager.h"
#include "ErrorUtils.h"
#include "FlexAirfoil.h"
#include "GameContext.h"
#include "GfxActor.h"
#include "GfxScene.h"
#include "Language.h"
#include "RoRVersion.h"
#include "ScrewProp.h"
#include "SoundScriptManager.h"
#include "Terrain.h"
#include "TurboProp.h"
#include "Utils.h"
Go to the source code of this file.
Functions | |
Ogre::TextureUnitState * | GetTexUnit (Ogre::String material_name) |
Variables | |
bool | g_is_scaled = false |
Definition in file OverlayWrapper.cpp.
Ogre::TextureUnitState* GetTexUnit | ( | Ogre::String | material_name | ) |
bool g_is_scaled = false |
Definition at line 55 of file OverlayWrapper.cpp.