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Rigs of Rods 2026.01
Soft-body Physics Simulation
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#include "GameScript.h"#include <curl/curl.h>#include <curl/easy.h>#include "scriptany/scriptany.h"#include "scriptarray/scriptarray.h"#include "scripthelper/scripthelper.h"#include "scriptmath/scriptmath.h"#include "scriptstdstring/scriptstdstring.h"#include "AppContext.h"#include "Actor.h"#include "ActorManager.h"#include "CacheSystem.h"#include "Character.h"#include "ChatSystem.h"#include "Collisions.h"#include "Console.h"#include "CurlHelpers.h"#include "Engine.h"#include "GameContext.h"#include "GfxScene.h"#include "GUIManager.h"#include "GUI_TopMenubar.h"#include "Language.h"#include "PlatformUtils.h"#include "Network.h"#include "RoRVersion.h"#include "ScriptEngine.h"#include "ServerScriptEngine.h"#include "ScriptUtils.h"#include "SkyManager.h"#include "SoundScriptManager.h"#include "Terrain.h"#include "TerrainGeometryManager.h"#include "TerrainObjectManager.h"#include "Utils.h"#include "VehicleAI.h"#include "GfxWater.h"#include <rapidjson/document.h>#include <rapidjson/writer.h>Go to the source code of this file.
Data Structures | |
| class | ScriptRayQueryListener |
Functions | |
| void | spawnTruckAiBotHelper (ActorSpawnRequest &rq, const ScriptUnit &unit) |
| void spawnTruckAiBotHelper | ( | ActorSpawnRequest & | rq, |
| const ScriptUnit & | unit | ||
| ) |
Definition at line 1100 of file GameScript.cpp.